Over the Wire
Issue 15, May/June 2010
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In this issue we include trial rules for superheroes in your games of AE-WWII. We’re also updating the style and format of OTW. Let us know what you think about both the content and the new layout.
Issue 14, March/April 2010
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This month’s Over the Wire pretty much speaks for its self, enjoy the zombies!
Issue 13, January/February 2010
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We’re starting off 2010 with a bit of WWII mostly historical truth that is stranger than fiction: The Black Front. Included in this issue of OTW is the history of the Black Front and how to include these heartless assassins in games of AE-WWII. This is just the beginning of what we have planned for this year. Check back in April for OTW #14 which will include new material for both AE-WWII and AE: Bounty.
Issue 12, November 2009
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There are a lot of hero types! In the Occult Expansion, we add quite a few new heroes, many specific only to a single faction. In this issue of Over the Wire we include charts to help players keep track of the many different hero types, which factions these hero types belong to and where these hero types can be found. A hero type can only be added to models from the faction that hero type belongs to.
Issue 11, February/March 2009
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In this issue of Over the Wire, we delve into the depths of detachment building using AE-WWII’s unique ‘points-free’ army creation system. We present players with the ins and outs of detachment building as well as detailed descriptions of the various detachment types including the two new detachments presented in the Occult Expansion. We also give sample detachments that show players the extent to which detachments can be created. Everything you wanted to know about detachment building is here!
Issue 10, January 2009
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In the first Over the Wire for 2009 we provide players with a fun new scenario as well as a slew of new special orders and weapons to round out your detachments
Issue 9, December 2008
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Issue 8, November 2008
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Issue 7, Sept/Oct 2008
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This is the highly anticipated GenCon 2008 “Bonanza” issue of Over the Wire, 25 pages of pure AE action. In this issue we have included all the rules you will need to have Pulp City Supremes battle in the AE universe. Also included is the full campaign that was run at GenCon for those of you who did not get the opportunity to participate. Enjoy!
Issue 6, August 2008
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We are pleased to announce the release of the sixth edition of Over the Wire. This month, we present a deluge of new items including rules for Combat Engineers, a new scenario, new weapons, new rules for suppression and lots more!
Issue 5, July 2008
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The July 2008 issue of Over the Wire is up! This month we’re featuring two new planned scenarios. The first is an ape-filled bash certain to entertain as well as annoy. The second scenario is one by our very own ‘myincubliss’, Olly, who is our Scenario Design Contest winner! Give these new scenarios a try! In addition, two handy Vallejo Paint color-combination charts have been included to help painters make their forces shine.
Issue 4, June 2008
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In Issue 4 of Over the Wire, we present rules for using combat medics, helping save the lives of the units in your detachments. In addition, we’ve included a painting guide to help you get your American forces looking good.
Issue 3, May 2008
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This month, in Over the Wire, we include rules for panzerfausts as well as a painting guide for a German ‘pea-dot’ pattern.
Issue 2, April 2008
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This month, Over the Wire presents the rules for the Abomination Hunter hero type and a unique hero for use in games of AE-WWII.
Issue 1, March 2008
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This month, Over the Wire provides players with rules for expanding the size of AE-WWII games up to the platoon level. With a few new units and some game-play suggestions, AE-WWII can easily be played in large games with many players.





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